ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educational goals. People willingly play complex games and we would like to channel that willingness to participate in complex challenges into the educational context. In this paper, we report on a survey administered to two groups of university students, computer science students and business students, examining the role of motivation in electronic games. The results of this study highlight the similarities and differences between the two user groups, based on a framework of motivational factors, and may help to guide the design of educational games and activities. INTRODUCTION This research is a preliminary component of a larger research project, SAG...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016,...
The purpose of this study was to identify motivational elements for an online multiplayer educationa...
Since one of the most basic and important predictors of student achievement is the amount of time ...
Little work has been done to understand the motivational impact of specific game elements and how th...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
This study examined the relationship between elementary students’ domain-specific and game-specific ...
A mixed methods design was used to identify factors associated with motivational engagement in video...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
Early scholars in the field of game studies praised digital games for their potential to impact teac...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016,...
The purpose of this study was to identify motivational elements for an online multiplayer educationa...
Since one of the most basic and important predictors of student achievement is the amount of time ...
Little work has been done to understand the motivational impact of specific game elements and how th...
The purpose of this study was to identify motivational elements of an online multi-player educationa...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Digital game-based learning, especially massively multiplayer online games, has been touted for its ...
This study examined the relationship between elementary students’ domain-specific and game-specific ...
A mixed methods design was used to identify factors associated with motivational engagement in video...
Game-based learning has been a strong emerging trend in the 21st century but several research studie...
Early scholars in the field of game studies praised digital games for their potential to impact teac...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016,...
The purpose of this study was to identify motivational elements for an online multiplayer educationa...