\u3cbr/\u3eGames for training aim to keep interest in training activities high by making them more enjoyable, yet interest and motivation often wane over time. Games frequently employ rewards to halt waning motivation; however, research suggests that although this approach may work for less motivated players, it may backfire for players who are already enjoying a game. To explore changing motivation patterns over time, we conducted an 11-day study of a game for training executive functioning with players who were split into two groups that reflected their intrinsic motivation induced through a manipulation of identification with an in-game avatar. Although motivation waned over time, both effort and enjoyment waned more rapidly for players ...
The aim of this article is to present the methodological approach adopted for the development and it...
bstractGamification is one of the leading behavioral change strategies whose central premise is to a...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Cognitive training often utilizes game-like motivational features to keep participants engaged. It i...
We study how virtual incentive mechanisms (such as leaderboards) help motivate players to extend the...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
An emerging body of research is focusing on understanding and building artificial systems that can a...
This article proposes a Motivation Assessment-oriented Input-Process-Outcome Game Model (MotIPO), wh...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
Players report losing some games can be as much fun, or more than winning. It is imperative to ident...
Fostering intrinsic motivation with interactive applications can increase the enjoyment that people ...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
A mixed methods design was used to identify factors associated with motivational engagement in video...
The aim of this article is to present the methodological approach adopted for the development and it...
bstractGamification is one of the leading behavioral change strategies whose central premise is to a...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...
Cognitive training often utilizes game-like motivational features to keep participants engaged. It i...
We study how virtual incentive mechanisms (such as leaderboards) help motivate players to extend the...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
An emerging body of research is focusing on understanding and building artificial systems that can a...
This article proposes a Motivation Assessment-oriented Input-Process-Outcome Game Model (MotIPO), wh...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
Players report losing some games can be as much fun, or more than winning. It is imperative to ident...
Fostering intrinsic motivation with interactive applications can increase the enjoyment that people ...
textSince the mid-1980s, various educational games have been developed, and their popularity has imp...
International audienceSeveral studies have been conducted in recent years into the effects of gamifi...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
A mixed methods design was used to identify factors associated with motivational engagement in video...
The aim of this article is to present the methodological approach adopted for the development and it...
bstractGamification is one of the leading behavioral change strategies whose central premise is to a...
Purpose – The purpose of this paper is to study the participation behaviors in the context of crowds...