This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and investigates the relations between each individual need and the driving game mechanics behind them. It is shown that the restrictions imposed by the game mechanics significantly reduce the number of player needs satisfied by a game, thereby trapping the player within the common motivational cycle of Achievement, Aggression, Harmavoidance and Acquisition. This motivational study on gaming experience should facilitate the design of computer games that satisfy a broader range of player needs by providing ways to investigate the matching actions for each individual need...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
Although player motivation is one of the main concerns of computer gaming, research so far has been ...
In this paper the motivations for play in the context of single- and multi-player digital Role-Playi...
Creating believable agents with personality is a popular research area in game studies but academic ...
Internet technology has been growing and become one of the options for people to interact with other...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
The game industry is growing by every year but for some reason the research surrounding it hasn't ca...
The global digital gaming industry has grown rapidly in recent years. Rapid technological advancemen...
The instantiation of interactive artworks typically requires the actions of a performer who in many ...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
Researchers have identified different components of game fun in the past, but the objective of this ...
An empirical model of player motivations in online games provides the foundation to understanding an...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
Although player motivation is one of the main concerns of computer gaming, research so far has been ...
In this paper the motivations for play in the context of single- and multi-player digital Role-Playi...
Creating believable agents with personality is a popular research area in game studies but academic ...
Internet technology has been growing and become one of the options for people to interact with other...
ABSTRACT Motivation is one of the driving forces behind the recent interest in games with educationa...
AbstractThe level of consumer engagement in video game-playing is influenced by different factors, w...
The game industry is growing by every year but for some reason the research surrounding it hasn't ca...
The global digital gaming industry has grown rapidly in recent years. Rapid technological advancemen...
The instantiation of interactive artworks typically requires the actions of a performer who in many ...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...
Researchers have identified different components of game fun in the past, but the objective of this ...
An empirical model of player motivations in online games provides the foundation to understanding an...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
An empirical model of player motivations in online games provides the foundation to under-stand and ...
Our thesis revolves around how intrinsically motivational incentives can be created by using gamepla...