As human beings, we are so used to interacting with each other that any world without humans would feel alien to us, including digital ones. In this article, we present a survey on the role of digital human-like characters in virtual worlds, both as counterparts of real human users and as embodied agents driven by artificial intelligence. The main issues related to 3-D graphics, physics, animation, and behavioral modeling are introduced, suggesting wherever available different alternatives and related development pipelines. A sizeable list of examples illustrating the use of virtual humans in different application sectors is then presented, focusing in particular on four domains: environmental design, training, cultural heritage, and health...
In this paper, we present research results and future challenges in creating realistic and believabl...
This paper addresses some of the central questions currently related to 3-Dimensional Inhabited Virt...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and...
As human beings, we are so used to interacting with each other that any world without humans would f...
As human beings, we are so used to interacting with each other that any world without humans would f...
As human beings, we are so used to interacting with each other that any world without humans would f...
This paper explores another form of artificial entity, ones without physical embodiment. We refer to...
Virtual humans are computer-generated characters designed to look and behave like real people. Studi...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
. The sense of presence requires that participants become part of the virtual environment and equipp...
In this paper, we present research results and future challenges in creating realistic and believabl...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
This paper essentially tries to examine all the roles that Virtual Humans can play in empowering hum...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
In this paper, we present research results and future challenges in creating realistic and believabl...
This paper addresses some of the central questions currently related to 3-Dimensional Inhabited Virt...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and...
As human beings, we are so used to interacting with each other that any world without humans would f...
As human beings, we are so used to interacting with each other that any world without humans would f...
As human beings, we are so used to interacting with each other that any world without humans would f...
This paper explores another form of artificial entity, ones without physical embodiment. We refer to...
Virtual humans are computer-generated characters designed to look and behave like real people. Studi...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
. The sense of presence requires that participants become part of the virtual environment and equipp...
In this paper, we present research results and future challenges in creating realistic and believabl...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
This paper essentially tries to examine all the roles that Virtual Humans can play in empowering hum...
YesAdvances in computer animation techniques have spurred increasing levels of realism and movemen...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
In this paper, we present research results and future challenges in creating realistic and believabl...
This paper addresses some of the central questions currently related to 3-Dimensional Inhabited Virt...
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and...