In this paper, we present research results and future challenges in creating realistic and believable Virtual Humans. To realize these modeling goals, real-time realistic representation is essential, but we also need interactive and perceptive Virtual Humans to populate the Virtual Worlds. Three levels of modeling should be considered to create these believable Virtual Humans: 1) realistic appearance modeling, 2) realistic, smooth and flexible motion modeling, and 3) realistic high-level behaviors modeling. At first, the issues of creating virtual humans with better skeleton and realistic deformable bodies are illustrated. To give a level of believable behavior, challenges are laid on generating on the fly flexible motion and complex behavi...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
As human beings, we are so used to interacting with each other that any world without humans would f...
The generation of realistic or accurate 3-dimensional human body models is generally a challenging t...
In this paper, we present research results and future challenges in creating realistic and believabl...
We describe a framework for modeling human body parts, animating them, and putting them in “virtual”...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
We describe a framework for modeling human body parts, animating them, and putting them in "vir...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
. The sense of presence requires that participants become part of the virtual environment and equipp...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
In this paper, we focus on the different aspects of real time visualization and animation of realist...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
Due to advances in computing technologies, the field of Virtual Reality is undergoing an intense dev...
In this paper a new technique is introduced for automatically building recognisable moving 3D models...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
As human beings, we are so used to interacting with each other that any world without humans would f...
The generation of realistic or accurate 3-dimensional human body models is generally a challenging t...
In this paper, we present research results and future challenges in creating realistic and believabl...
We describe a framework for modeling human body parts, animating them, and putting them in “virtual”...
Virtual Humans are becoming more and more popular and used in many applications such as the entertai...
The authors have been working on simulating virtual humans for several years. Until recently, these ...
We describe a framework for modeling human body parts, animating them, and putting them in "vir...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
. The sense of presence requires that participants become part of the virtual environment and equipp...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
In this paper, we focus on the different aspects of real time visualization and animation of realist...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
Due to advances in computing technologies, the field of Virtual Reality is undergoing an intense dev...
In this paper a new technique is introduced for automatically building recognisable moving 3D models...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
As human beings, we are so used to interacting with each other that any world without humans would f...
The generation of realistic or accurate 3-dimensional human body models is generally a challenging t...