In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from research done earlier in virtual reality environments and research on verbal and nonverbal interaction. We discuss virtual humans as social actors and argue that, rather than is common in traditional human–computer interface research, we need to look at multi-party interaction. Virtual humans in the party need to be equipped with nonverbal communication capabilities, including the display of emotions
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
Presently, there are user interfaces that allow multimodal interactions. Many existing research and ...
Presently, there are user interfaces that allow multimodal interactions. Many existing research and ...
By utilizing different communication channels, such as verbal language, gestures or facial expressio...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
In future Ambient Intelligence environments we assume intelligence embedded in the environment and i...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
Virtual worlds are getting inhabited by virtual humans. Sometimes they act as (autonomous) embodied ...
Virtual worlds are getting inhabited by virtual humans. Sometimes they act as (autonomous) embodied ...
Virtual worlds are getting inhabited by virtual humans. Sometimes they act as (autonomous) embodied ...
Traditionally, social interaction research has concentrated on either fully virtually embodied agent...
Abstract. Daily conversation plays an important role in maintaining human relations. But although ma...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
Presently, there are user interfaces that allow multimodal interactions. Many existing research and ...
Presently, there are user interfaces that allow multimodal interactions. Many existing research and ...
By utilizing different communication channels, such as verbal language, gestures or facial expressio...
In this paper we take a multi-party interaction point of view on our research on multimodal interact...
In future Ambient Intelligence environments we assume intelligence embedded in the environment and i...
This paper examines the effective deployment of conversational agents in virtual worlds from the per...
Virtual worlds are getting inhabited by virtual humans. Sometimes they act as (autonomous) embodied ...
Virtual worlds are getting inhabited by virtual humans. Sometimes they act as (autonomous) embodied ...
Virtual worlds are getting inhabited by virtual humans. Sometimes they act as (autonomous) embodied ...
Traditionally, social interaction research has concentrated on either fully virtually embodied agent...
Abstract. Daily conversation plays an important role in maintaining human relations. But although ma...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
embodied agents, avatars In this paper, we propose a framework for understanding technology-mediated...
Virtual humans are often designed to replace real humans in virtual reality applications for e.g., p...