. The sense of presence requires that participants become part of the virtual environment and equipped with natural behaviors for interaction. This can be accomplished by representing the participants by a virtual human actor with realistic appearance and similar movements to the actual body. Current sensing devices are limited for tracking all joints of the complex human body, therefore the tracked information should be combined with motion generators and behavioral animation to interpolate the joints which are not tracked. In this paper, we explore the problems and solutions in including virtual humans in immersive virtual environments. Keywords: Virtual Actors, Virtual Life, Computer Animation, Networked Environments, Multimedia 1. Intr...
We describe an approach to construct interactive virtual environments, which are suitable for the de...
As human beings, we are so used to interacting with each other that any world without humans would f...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Abstract. The sense of presence requires that participants become part of the virtual environment an...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
In this paper, we present research results and future challenges in creating realistic and believabl...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
In this paper, we present research results and future challenges in creating realistic and believabl...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
We describe a framework for modeling human body parts, animating them, and putting them in "vir...
As human beings, we are so used to interacting with each other that any world without humans would f...
As human beings, we are so used to interacting with each other that any world without humans would f...
As human beings, we are so used to interacting with each other that any world without humans would f...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
We describe an approach to construct interactive virtual environments, which are suitable for the de...
As human beings, we are so used to interacting with each other that any world without humans would f...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Abstract. The sense of presence requires that participants become part of the virtual environment an...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
In this paper, we present research results and future challenges in creating realistic and believabl...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
In this paper, we present research results and future challenges in creating realistic and believabl...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
We describe a framework for modeling human body parts, animating them, and putting them in "vir...
As human beings, we are so used to interacting with each other that any world without humans would f...
As human beings, we are so used to interacting with each other that any world without humans would f...
As human beings, we are so used to interacting with each other that any world without humans would f...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
We describe an approach to construct interactive virtual environments, which are suitable for the de...
As human beings, we are so used to interacting with each other that any world without humans would f...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...