Just as readers feel immersed when the story-line adheres to their experiences, users will more easily feel immersed in a virtual environment if the behavior of the characters in that environment adheres to their expectations, based on their life-long observations in the real world. This paper introduces a framework that allows authors to establish natural, human-like behavior, physical interaction and emotional engagement of characters living in a virtual environment. Represented by realistic virtual characters, this framework allows people to feel immersed in an Internet based virtual world in which they can meet and share experiences in a natural way as they can meet and share experiences in real life. Rather than just being visualized i...
. The sense of presence requires that participants become part of the virtual environment and equipp...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
textabstractJust as readers feel immersed when the story line adheres to their experiences, users wi...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...
. The sense of presence requires that participants become part of the virtual environment and equipp...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
textabstractJust as readers feel immersed when the story line adheres to their experiences, users wi...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...
An encounter with a virtual person can be one of the most compelling experiences in immersive virtua...
. The sense of presence requires that participants become part of the virtual environment and equipp...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
REVERIE (REal and Virtual Engagement in Realistic Immersive Environments [1]) targets novel research...