textabstractJust as readers feel immersed when the story line adheres to their experiences, users will more easily feel immersed in a virtual environment if the behavior of the characters in that environment adheres to their expectations, based on their life-long observations in the real world. This paper introduces a framework that allows authors to establish natural, human-like behavior, physical interaction and emotional engagement of characters living in a virtual environment. Represented by realistic virtual characters, this framework allows people to feel immersed in an Internet based virtual world in which they can meet and share experiences in a natural way as they can meet and share experiences in real life. Rather than just being ...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
. The sense of presence requires that participants become part of the virtual environment and equipp...
This paper describes subjective avatars, a kind of socially intelligent agent. Such avatars, employe...
This paper describes subjective avatars, a kind of socially intelligent agent. Such avatars, employe...
Simulations of social situations have great potential to be applied to many of the social problems t...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story-line adheres to their experiences, users will more easi...
Just as readers feel immersed when the story line adheres to their experiences, users will more easi...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
. The sense of presence requires that participants become part of the virtual environment and equipp...
This paper describes subjective avatars, a kind of socially intelligent agent. Such avatars, employe...
This paper describes subjective avatars, a kind of socially intelligent agent. Such avatars, employe...
Simulations of social situations have great potential to be applied to many of the social problems t...
want to be able to create virtual humans that look, commu-nicate, and behave like real people as muc...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Behavioral realism and realistic interactions are major criteria for improving social presence in vi...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...