In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual Environments. Using virtual humans as participant embodiment increases the collaboration in Networked Virtual Environments, as it provides a direct relationship between how we interact with the real world and the virtual world representation. We show the differences between avatars and autononous Virtual Humans in terms of motion control. 1 Introduction Trends towards networked applications and Computer Supported Collaborative Work (CSCW), together with a wide interest for graphical systems and Virtual Environments, have in the recent years raised interest for research in the field of Networked Virtual Environments (NVEs) [1]. NVEs are s...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
Abstract: In this paper we present the evolution of Virtual Humans in Networked Virtual Environment ...
. The sense of presence requires that participants become part of the virtual environment and equipp...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
This paper presents a framework to interactively control avatars in remote environments. The system,...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
In this paper we present the evolution of Virtual Humans in Networked Virtual Environment Systems (N...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
Although a lot of research has been going on in the field of Networked Collaborative Virtual Environ...
Abstract: In this paper we present the evolution of Virtual Humans in Networked Virtual Environment ...
. The sense of presence requires that participants become part of the virtual environment and equipp...
The widespread use of electronic devices in the daily tasks has motivated the research in user inter...
This paper presents a framework to interactively control avatars in remote environments. The system,...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
In this paper we present the evolution of Virtual Humans in Networked Virtual Environment Systems (N...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Abstract — This work describes our efforts in creating a general object interaction framework for dy...