Player feedback data was collected for the pervasive game Meet Your Heartbeat Twin, an event-type LBS game including affective computing through the players live heartbeats. Correlation analysis of the data demonstrates broad client profile of pervasive games, covering age, gender and hobbies. The data also shows that Urban Games are clearly a novel experience, they are neither an extension from video games, nor an extension from mobile phone casual games. Surprisingly, the online sharing of the players very personal data, player location and live heart rate was not perceived as a critical issue at all. As expected, game control is crucial: to have fun, players need some adaptation time for GPS orientation and even for very low level co...
Emerging technologies offer new ways of using entertainment technology to foster interactions betwee...
Location-based mobile games such as Pokémon Go might improve players’ physical activities (e.g., wal...
This paper reports the design of a pervasive game for children to demonstrate the design vision of H...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using ...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
The paper describes an innovative pervasive game which uses both GPS and heart-rate monitoring in a ...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Part 2: Interactive PostersInternational audienceMobile devices allow integration of different senso...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
In this paper, we describe and evaluate a new multiplayer gaming platform, which combines the streng...
Location-based augmented reality games, used in several smartphone devices, have the potential to im...
Psychophysiological methodology has been successfully applied to investigate media responses, includ...
Abstract—Pervasive gaming as a research field has been attracting more and more attentions from rese...
This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile ph...
Emerging technologies offer new ways of using entertainment technology to foster interactions betwee...
Location-based mobile games such as Pokémon Go might improve players’ physical activities (e.g., wal...
This paper reports the design of a pervasive game for children to demonstrate the design vision of H...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using ...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
The paper describes an innovative pervasive game which uses both GPS and heart-rate monitoring in a ...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Part 2: Interactive PostersInternational audienceMobile devices allow integration of different senso...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
In this paper, we describe and evaluate a new multiplayer gaming platform, which combines the streng...
Location-based augmented reality games, used in several smartphone devices, have the potential to im...
Psychophysiological methodology has been successfully applied to investigate media responses, includ...
Abstract—Pervasive gaming as a research field has been attracting more and more attentions from rese...
This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile ph...
Emerging technologies offer new ways of using entertainment technology to foster interactions betwee...
Location-based mobile games such as Pokémon Go might improve players’ physical activities (e.g., wal...
This paper reports the design of a pervasive game for children to demonstrate the design vision of H...