In this paper we describe our experience using psycho physiological techniques to explore user experience in playing games. We used heart rate devices to measure the user experience during a simulation game play called The Sims ™ 3. This study does not emphasize the measurement of data, but focuses mainly on experiences in applying a psycho physiological method to capture user experience while playing games. We measured selected participants ’ heart rates using a heart rate detector while playing a game. The majority of participants had an average of 60-90 bmp heart rates (HR). Our analysis revealed that there was no difference in HR between novice and non-novice players, but that HR had mostly similar patterns amongst the players throughou...
This paper introduces a statistical approach for capturing entertainment in real-time through physi...
Psychophysiological measurements have so far been used to express player experience quantitatively i...
Computer games continue to receive increasing attention in industry and academia as a new kind of me...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart...
This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart...
This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart...
Exergames are exercise-oriented games that offer opportunities to increase motivation for exercising...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
This paper introduces a statistical approach for capturing entertainment in real-time through physi...
Psychophysiological measurements have so far been used to express player experience quantitatively i...
Computer games continue to receive increasing attention in industry and academia as a new kind of me...
Serious games seem to be more effective if the participant feels more involved in the game. The part...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart...
This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart...
This paper presents an experiment aimed at exploring the relation between facial actions (FA), heart...
Exergames are exercise-oriented games that offer opportunities to increase motivation for exercising...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
This paper introduces a statistical approach for capturing entertainment in real-time through physi...
Psychophysiological measurements have so far been used to express player experience quantitatively i...
Computer games continue to receive increasing attention in industry and academia as a new kind of me...