This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. The difference between the two versions of the game was that the core elements were controlled by the heart rate which attempted to keep the player in a constant suspense state based on their heart rate. This was done to enhance the player's experience and thrill. These two versions of the game were then play-tested by users. Users had no insight into which version they were testing and afterward, a questionnaire was administered to ascertain the tester's emotional responses.Th...
This paper describes an investigation into how real-time but low-cost biometric information can be i...
International audienceVirtual Reality (VR) is now an affordable technology that is starting to penet...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Biofeedback games have the potential to make gaming a deeply personal experience by linking the game...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
This paper describes an investigation into how real-time but low-cost biometric information can be i...
International audienceVirtual Reality (VR) is now an affordable technology that is starting to penet...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
This paper is aimed at investigating whether a biofeedback device can positively increase a player's...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Video games no longer predominantly emphasize mere entertainment or excitement, they now investigate...
Biofeedback games have the potential to make gaming a deeply personal experience by linking the game...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
Biofeedback interaction offers interesting opportunities for video games since it allows player phys...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
Virtual Reality (VR) is now an affordable technology that is starting to penetrate the mass market. ...
It has been demonstrated that virtual reality (VR) exposure can afect the subjective experience of d...
This paper describes an investigation into how real-time but low-cost biometric information can be i...
International audienceVirtual Reality (VR) is now an affordable technology that is starting to penet...
The usage of biofeedback in Virtual Reality (VR) is becoming more and more important in providing fu...