This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using context in their gameplay. In this thesis I discuss the data gathering methods that are commonly used when evaluating games, and how adequate they are for pervasive game evaluation. I use two case studies, Coup and Insectopia, as well as thirteen other pervasive game evaluation studies to demonstrate what kind of information can be collected with different data gathering methods, and discuss their benefits and disadvantages for the evaluation. The results of the example game evaluations show that it is seldom sufficient to use just one method when gathering data for evaluation. Instead, it is recommendable to use at least two methods, one ...
Pervasive games are bridging the physical and digital worlds through the use of mobile devices, posi...
Among the manifold of approaches to technology enhanced learning, game based learning is very attrac...
With the rapid development of game industry, games take an increasing important role of entertainmen...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Pervasive games are computer games that build, to various extents, on social interaction as a drivin...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Abstract. This paper investigates a novel methodological approach in performing user evaluation tria...
The objective of this thesis project was to implement a process to collect player behaviour data for...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
The project is an exploration of Pervasive Games in relation to mobile technologies, with the intent...
With the advent of mobile games and the according growing and competitive market, game user research...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
This research presents a framework that supports usability experts in determining which method to us...
Player feedback data was collected for the pervasive game Meet Your Heartbeat Twin, an event-type ...
Pervasive games are bridging the physical and digital worlds through the use of mobile devices, posi...
Among the manifold of approaches to technology enhanced learning, game based learning is very attrac...
With the rapid development of game industry, games take an increasing important role of entertainmen...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Pervasive games are computer games that build, to various extents, on social interaction as a drivin...
Abstract. This master thesis presents the results from investigating usage patterns on portable devi...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Abstract. This paper investigates a novel methodological approach in performing user evaluation tria...
The objective of this thesis project was to implement a process to collect player behaviour data for...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
The project is an exploration of Pervasive Games in relation to mobile technologies, with the intent...
With the advent of mobile games and the according growing and competitive market, game user research...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
This research presents a framework that supports usability experts in determining which method to us...
Player feedback data was collected for the pervasive game Meet Your Heartbeat Twin, an event-type ...
Pervasive games are bridging the physical and digital worlds through the use of mobile devices, posi...
Among the manifold of approaches to technology enhanced learning, game based learning is very attrac...
With the rapid development of game industry, games take an increasing important role of entertainmen...