Limited lookahead has been studied for decades in perfect-information games. This paper initiates a new direction via two simultaneous deviation points: generalization to imperfect-information games and a game-theoretic approach. The question of how one should act when facing an opponent whose lookahead is limited is studied along multiple axes: lookahead depth, whether the opponent(s), too, have imperfect information, and how they break ties. We characterize the hardness of finding a Nash equilibrium or an optimal commitment strategy for either player, showing that in some of these variations the problem can be solved in polynomial time while in others it is PPADhard or NP-hard. We proceed to design algorithms for computing optimal commitm...
We derive a recursive formula for expected utility values in imperfect- information game trees, and ...
Abstract. We consider two-player games with imperfect information and quan-titative objective. The g...
The problem of exploiting information about the environment while still being robust to inaccu-rate ...
Limited lookahead has been studied for decades in perfect-information games. This paper initi-ates a...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Games with incomplete information are games that model situations where players do not have common k...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
We investigate the best defence model of an imperfect information game. In particular, we prove that...
We consider two-player parity games with imperfect information in which strategies rely on observati...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
AbstractWe consider two-player parity games with imperfect information in which strategies rely on o...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
We derive a recursive formula for expected utility values in imperfect- information game trees, and ...
Abstract. We consider two-player games with imperfect information and quan-titative objective. The g...
The problem of exploiting information about the environment while still being robust to inaccu-rate ...
Limited lookahead has been studied for decades in perfect-information games. This paper initi-ates a...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Games with incomplete information are games that model situations where players do not have common k...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
We investigate the best defence model of an imperfect information game. In particular, we prove that...
We consider two-player parity games with imperfect information in which strategies rely on observati...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
AbstractWe consider two-player parity games with imperfect information in which strategies rely on o...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
We derive a recursive formula for expected utility values in imperfect- information game trees, and ...
Abstract. We consider two-player games with imperfect information and quan-titative objective. The g...
The problem of exploiting information about the environment while still being robust to inaccu-rate ...