An information set in a game tree is a set of nodes from which the rules of the game require that the same alternative (i.e., move) be selected. Thus the nodes an information set are indistinguishable to the player moving from that set, thereby reflecting imperfect in-formation, that is, information hidden from that player. Information sets arise naturally in (for example) card gaines like poker and bridge. IIere we focus not on the solution concept for im-perfect information games (which has been studied at length), but rather on the computational aspects of such games: how hard is it to compute solutions? We present two fundainental results for imperfect informa-tion games. The first result shows that even if there is only a single player...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Games have been extensively studied, either in computer science, mathematics or even economy. Nevert...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
We consider two-player parity games with imperfect information in which strategies rely on observati...
Games with incomplete information are games that model situations where players do not have common k...
Limited lookahead has been studied for decades in perfect-information games. This paper initi-ates a...
We consider two-player parity games with imperfect information in which strategies rely on observati...
We consider two-player parity games with imperfect information in which strategies rely on observati...
Limited lookahead has been studied for decades in perfect-information games. This paper initiates a ...
Il s'agit d'une resoumission selon les indications données par Franck Laloé.Research report.Games ha...
AbstractWe consider two-player parity games with imperfect information in which strategies rely on o...
Il s'agit d'une resoumission selon les indications données par Franck Laloé.Research report.Games ha...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Games have been extensively studied, either in computer science, mathematics or even economy. Nevert...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
We consider two-player parity games with imperfect information in which strategies rely on observati...
Games with incomplete information are games that model situations where players do not have common k...
Limited lookahead has been studied for decades in perfect-information games. This paper initi-ates a...
We consider two-player parity games with imperfect information in which strategies rely on observati...
We consider two-player parity games with imperfect information in which strategies rely on observati...
Limited lookahead has been studied for decades in perfect-information games. This paper initiates a ...
Il s'agit d'une resoumission selon les indications données par Franck Laloé.Research report.Games ha...
AbstractWe consider two-player parity games with imperfect information in which strategies rely on o...
Il s'agit d'une resoumission selon les indications données par Franck Laloé.Research report.Games ha...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
We examine search algorithms in games with incomplete information, formalising a best defence model ...