Games with incomplete information are games that model situations where players do not have common knowledge about the game they play, e.g. card games such as poker or bridge. Opponent models can be of crucial importance for decision-making in such games. We propose algorithms for computing optimal and/or robust strategies in games with incomplete information, given various types of knowledge about opponent models. As an application, we describe a framework for reasoning about an opponent's reasoning in such games, where opponent models arise naturally
While human players adjust their playing strategy according to their opponent, computer programs, wh...
General Game Playing is the design of AI systems able to understand the rules of new games and to us...
AbstractThis paper considers a best-choice game with incomplete information associated with the job ...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
AbstractWe examine search algorithms in games with incomplete information, formalising a best defenc...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
We explore different approaches for solving problems with incomplete information. As an example a ca...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
The main concern of this paper is the problem of opponent modeling. The goal of this work is to int...
Game-theoretic solution concepts prescribe how rational parties should act, but to become operationa...
The main concern of this paper is the problem of opponent modeling. The goal of this work is to int...
In imperfect information problems, board game is a class of special problem that differs from card g...
Limited lookahead has been studied for decades in perfect-information games. This paper initiates a ...
While human players adjust their playing strategy according to their opponent, computer programs, wh...
General Game Playing is the design of AI systems able to understand the rules of new games and to us...
AbstractThis paper considers a best-choice game with incomplete information associated with the job ...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
We examine search algorithms in games with incomplete information, formalising a best defence model ...
AbstractWe examine search algorithms in games with incomplete information, formalising a best defenc...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
We explore different approaches for solving problems with incomplete information. As an example a ca...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
The main concern of this paper is the problem of opponent modeling. The goal of this work is to int...
Game-theoretic solution concepts prescribe how rational parties should act, but to become operationa...
The main concern of this paper is the problem of opponent modeling. The goal of this work is to int...
In imperfect information problems, board game is a class of special problem that differs from card g...
Limited lookahead has been studied for decades in perfect-information games. This paper initiates a ...
While human players adjust their playing strategy according to their opponent, computer programs, wh...
General Game Playing is the design of AI systems able to understand the rules of new games and to us...
AbstractThis paper considers a best-choice game with incomplete information associated with the job ...