Limited lookahead has been studied for decades in perfect-information games. This paper initi-ates a new direction via two simultaneous devia-tion points: generalization to imperfect-information games and a game-theoretic approach. The ques-tion of how one should act when facing an oppo-nent whose lookahead is limited is studied along multiple axes: lookahead depth, whether the oppo-nent(s), too, have imperfect information, and how they break ties. We characterize the hardness of finding a Nash equilibrium or an optimal commit-ment strategy for either player, showing that in some of these variations the problem can be solved in polynomial time while in others it is PPAD-hard or NP-hard. We proceed to design algorithms for computing optimal ...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential princip...
Limited lookahead has been studied for decades in perfect-information games. This paper initiates a ...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
We investigate the best defence model of an imperfect information game. In particular, we prove that...
Games with incomplete information are games that model situations where players do not have common k...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
We consider two-player parity games with imperfect information in which strategies rely on observati...
We consider two-player parity games with imperfect information in which strategies rely on observati...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
AbstractWe consider two-player parity games with imperfect information in which strategies rely on o...
Games have been extensively studied, either in computer science, mathematics or even economy. Nevert...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential princip...
Limited lookahead has been studied for decades in perfect-information games. This paper initiates a ...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
We investigate the best defence model of an imperfect information game. In particular, we prove that...
Games with incomplete information are games that model situations where players do not have common k...
In this invited paper, we study the concept of admissible strategies for two player win/lose infinit...
We consider two-player parity games with imperfect information in which strategies rely on observati...
We consider two-player parity games with imperfect information in which strategies rely on observati...
Abstract. Finding an equilibrium of an extensive form game of imperfect information is a fundamental...
AbstractWe consider two-player parity games with imperfect information in which strategies rely on o...
Games have been extensively studied, either in computer science, mathematics or even economy. Nevert...
AbstractWe examine search algorithms for games with imperfect information. We first investigate Mont...
International audienceIn this invited paper, we study the concept of admissible strategies for two p...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential princip...