The problem of exploiting information about the environment while still being robust to inaccu-rate or incomplete information arises in many domains. Competitive imperfect information games where the goal is to maximally exploit an unknown opponent’s weaknesses are an example of this problem. Agents for these games must balance two objectives. First, they should aim to exploit data from past interactions with the op-ponent, seeking a best-response counter strategy. Second, they should aim to minimize losses since the limited data may be misleading or the oppo-nent’s strategy may have changed, suggesting an opponent-agnostic Nash equilibrium strategy. In this paper, we show how to partially satisfy both of these objectives at the same time, ...
Adaptation to other initially unknown agents often requires computing an effective counter-strategy....
I estimate a simultaneous discrete game with incomplete information where playerspri-vate informatio...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
Abstract — An approximate Nash equilibrium strategy is difficult for opponents of all skill levels t...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Limited lookahead has been studied for decades in perfect-information games. This paper initiates a ...
The leading approach for computing strong game-theoretic strategies in large imperfect-information g...
We consider two-player parity games with imperfect information in which strategies rely on observati...
In many real-world settings agents engage in strategic interactions with multiple opposing agents wh...
Extensive-form games are a powerful tool for representing complex multi-agent interactions. Nash equ...
The leading approach to solving large imperfect information games is to pre-calculate an approximate...
International audienceWe consider a game-theoretic setting to model the interplay between attacker a...
Computing a Nash equilibrium in multiplayer stochastic games is a notoriously difficult prob-lem. Pr...
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential princip...
AbstractWe consider two-player parity games with imperfect information in which strategies rely on o...
Adaptation to other initially unknown agents often requires computing an effective counter-strategy....
I estimate a simultaneous discrete game with incomplete information where playerspri-vate informatio...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...
Abstract — An approximate Nash equilibrium strategy is difficult for opponents of all skill levels t...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Limited lookahead has been studied for decades in perfect-information games. This paper initiates a ...
The leading approach for computing strong game-theoretic strategies in large imperfect-information g...
We consider two-player parity games with imperfect information in which strategies rely on observati...
In many real-world settings agents engage in strategic interactions with multiple opposing agents wh...
Extensive-form games are a powerful tool for representing complex multi-agent interactions. Nash equ...
The leading approach to solving large imperfect information games is to pre-calculate an approximate...
International audienceWe consider a game-theoretic setting to model the interplay between attacker a...
Computing a Nash equilibrium in multiplayer stochastic games is a notoriously difficult prob-lem. Pr...
Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential princip...
AbstractWe consider two-player parity games with imperfect information in which strategies rely on o...
Adaptation to other initially unknown agents often requires computing an effective counter-strategy....
I estimate a simultaneous discrete game with incomplete information where playerspri-vate informatio...
We present a polynomial-time reduction from parity games with imperfect information to safety games ...