Computer programming is a complex domain both to teach and learn. This incited endeavors to find methods that could mitigateat least some of the existing barriers. In the last years, automatic assessment has been playing an important role in reducing theburden of teachers in the assessment of students’ attempts to solve programming exercises and fostering the autonomy of studentsby allowing them to practice in any place and at any time with timely feedback.Even more recent development is the use of gamification in computer programming education in order to raise the enjoyment andengagement of students. Despite its rising spread, until now, there is not a programming exercise specification format addressingthe needs of gamification, such as ...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
Piteira, M., Costa, C. J., & Aparicio, M. (2018). Computer Programming Learning: How to Apply Gamifi...
This paper presents a study on the use of gamified educational escape rooms to foster the teaching-l...
Computer programming is a complex domain both to teach and learn. This incited endeavors to find met...
Computer programming is a difficult subject that can only be mastered with lots of practice. It is t...
Solving programming exercises is the best way to promote practice in computer programming courses an...
Solving programming exercises is the best way to promote practice in computer programming courses an...
Learning programming relies on practicing it which is often hampered by the barrier of difficulty. T...
Learning computer programming is a difficult task for most students who start learning in this field...
There have been major advancements in information technology lately, and therefore an ever growing n...
Gamification is defined as the use of game design elements in non-game contexts to encourage certain...
Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification o...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
Piteira, M., Costa, C. J., & Aparicio, M. (2018). Computer Programming Learning: How to Apply Gamifi...
This paper presents a study on the use of gamified educational escape rooms to foster the teaching-l...
Computer programming is a complex domain both to teach and learn. This incited endeavors to find met...
Computer programming is a difficult subject that can only be mastered with lots of practice. It is t...
Solving programming exercises is the best way to promote practice in computer programming courses an...
Solving programming exercises is the best way to promote practice in computer programming courses an...
Learning programming relies on practicing it which is often hampered by the barrier of difficulty. T...
Learning computer programming is a difficult task for most students who start learning in this field...
There have been major advancements in information technology lately, and therefore an ever growing n...
Gamification is defined as the use of game design elements in non-game contexts to encourage certain...
Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification o...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
Piteira, M., Costa, C. J., & Aparicio, M. (2018). Computer Programming Learning: How to Apply Gamifi...
This paper presents a study on the use of gamified educational escape rooms to foster the teaching-l...