Gamification is defined as the use of game design elements in non-game contexts to encourage certain behaviors. It is becoming a popular intervention used in computer science learning environments, including CS1. However, prior works have mostly implemented reward-based game elements which have resulted in varying behaviors among students. Meaningful gamification, described as the use of game design elements to encourage intrinsic motivation, is said to be a more student-centric approach. It is based on the concept of the Self-Determination Theory which states that there are three components associated with intrinsic motivation: mastery, autonomy, and relatedness. In this paper, we explore what gamification elements were beneficial to novic...
Computer science novice students find it hard to learn and master programming language subjects. In ...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Gamification has been used in introductory programming courses, for example, to increase engagement ...
Gamification is defined as the addition of game-like elements and mechanics to non-game contexts to ...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Games have important motivational power. They take advantage of a set of tools to encourage people ...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Gamification is the use of game design elements in nongame contexts and has been shown to be effecti...
Loss of motivation is one of the most prominent concerns in programming education as it negatively i...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Computer science novice students find it hard to learn and master programming language subjects. In ...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Gamification has been used in introductory programming courses, for example, to increase engagement ...
Gamification is defined as the addition of game-like elements and mechanics to non-game contexts to ...
Worldwide, the workforce requires professionals to master programming skills, regardless of their kn...
Gamification is a term for adding game design elements into a non-game context. Using motivational t...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Gamification is the application of game design elements in a non-gaming environment to promote outco...
Motivation is one of the important things in learning programming. Intrinsic motivation is a motivat...
Gamification is to use game elements in a non-game context to increase engagement between human and ...
Games have important motivational power. They take advantage of a set of tools to encourage people ...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
Gamification is the use of game design elements in nongame contexts and has been shown to be effecti...
Loss of motivation is one of the most prominent concerns in programming education as it negatively i...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
Computer science novice students find it hard to learn and master programming language subjects. In ...
Gamification, a design technique that uses the motivational elements of games in other contexts, is ...
Gamification has been used in introductory programming courses, for example, to increase engagement ...