Learning programming relies on practicing it which is often hampered by the barrier of difficulty. The combined use of automated assessment, which provides fast feedback to the students experimenting with their code, and gamification, which provides additional motivation for the students to intensify their learning effort, can help pass the barrier of difficulty in learning programming. In such environment, students keep receiving the relevant feedback no matter how many times they try (thanks to automated assessment), and their engagement is retained (thanks to gamification). While there is a number of open software and programming exercise collections supporting automated assessment, up to this date, there are no available open collectio...
Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification o...
The availability of Automated Assessment tools for computer programming tasks can be a significant a...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...
Computer programming is a difficult subject that can only be mastered with lots of practice. It is t...
Computer programming is a complex domain both to teach and learn. This incited endeavors to find met...
E-learning tools are gaining increasing relevance as facilitators in the task of learning how to pro...
Solving programming exercises is the best way to promote practice in computer programming courses an...
The importance of e-learning tools facilitating the process of learning to program is growing, espec...
E-learning tools are gaining increasing relevance as facilitators in the task of learning how to pro...
Solving programming exercises is the best way to promote practice in computer programming courses an...
Gamification has attracted the attention of researchers from different areas such as marketing, heal...
Institution of higher educations has struggled to provide engaging method to learn programming altho...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
There have been major advancements in information technology lately, and therefore an ever growing n...
For the past several years, many gamification applications have been introduced and implemented for ...
Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification o...
The availability of Automated Assessment tools for computer programming tasks can be a significant a...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...
Computer programming is a difficult subject that can only be mastered with lots of practice. It is t...
Computer programming is a complex domain both to teach and learn. This incited endeavors to find met...
E-learning tools are gaining increasing relevance as facilitators in the task of learning how to pro...
Solving programming exercises is the best way to promote practice in computer programming courses an...
The importance of e-learning tools facilitating the process of learning to program is growing, espec...
E-learning tools are gaining increasing relevance as facilitators in the task of learning how to pro...
Solving programming exercises is the best way to promote practice in computer programming courses an...
Gamification has attracted the attention of researchers from different areas such as marketing, heal...
Institution of higher educations has struggled to provide engaging method to learn programming altho...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
There have been major advancements in information technology lately, and therefore an ever growing n...
For the past several years, many gamification applications have been introduced and implemented for ...
Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification o...
The availability of Automated Assessment tools for computer programming tasks can be a significant a...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...