Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification on online courses of computer programming learning: implementation . In 10th International Conference of Education, Research and Innovation (ICERI2017) (pp. 7022-7031). (ICERI2015 Proceedings). IATED Academy.On the last years, gamification has studient in variuous contexts, such as marketing, health, sports and education. According to literature, gamification integrates "elements of game design in non-game context", with the objective of increasing users' engagement in certain activities. Therefore gamification integration on information systems should follow a formal and clear design process. However, these gamification design processes for s...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...
Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification o...
Piteira, M., Costa, C. J., & Aparicio, M. (2018). Computer Programming Learning: How to Apply Gamifi...
Gamification has attracted the attention of researchers from different areas such as marketing, heal...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Computer programming is a difficult subject that can only be mastered with lots of practice. It is t...
The current paper aims to introduce a proposed framework for gamification in the e-learning system a...
Computer technologies are forever evolving and it is vital that computer science educators find new ...
For the past several years, many gamification applications have been introduced and implemented for ...
For the past several years, many gamification applications have been introduced and implemented for ...
"Gamification", or the use of game elements outside the gaming context, is a recent trend in learnin...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...
Piteira, M., Costa, C. J., & Aparicio, M. (2017). A conceptual framework to implement gamification o...
Piteira, M., Costa, C. J., & Aparicio, M. (2018). Computer Programming Learning: How to Apply Gamifi...
Gamification has attracted the attention of researchers from different areas such as marketing, heal...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Computer programming is a difficult subject that can only be mastered with lots of practice. It is t...
The current paper aims to introduce a proposed framework for gamification in the e-learning system a...
Computer technologies are forever evolving and it is vital that computer science educators find new ...
For the past several years, many gamification applications have been introduced and implemented for ...
For the past several years, many gamification applications have been introduced and implemented for ...
"Gamification", or the use of game elements outside the gaming context, is a recent trend in learnin...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification, that is the use of gaming elements into non-game contexts, has gained a lot of interes...