Games have been designed and developed not just for entertainment but also for various other purposes such as health and fitness, politics, marketing, and so on. In the paper, we present an educational game, Chasing the Truth, developed by a group of IT students and librarians at a college to teach information literacy to college level students. The game was designed to follow an interesting crime story that teaches basic plagiarism and citation concepts and the game story was implemented based on an interactive branching dialog system that can enforce learning by trial-and-error and student engagement
International audienceToday, access to daily news is easier than ever. Online misinformation is incr...
A didactic approach to teaching database research skills has proven to be dreadfully dull and ineffe...
The Reading Game is a question and answer game designed to engage learners in the content of their c...
Games have been designed and developed not just for entertainment but also for many other purposes i...
The focus of games has broadened beyond entertainment purposes to serve as a vital tool in other are...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
At the University of Wisconsin-Oshkosh, library staff developed a game-based tool to aid in the teac...
Recently games are used not just for entertainment but also for various purposes such as education, ...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
The attached files are games and activities developed by Adam Edwards and Vanessa Hill to support te...
Much current research in the field of games-based learning demonstrates that games can be successful...
Each year, librarians at the University of Tennessee at Chattanooga revise the curriculum used in on...
In this time of disinformation and misinformation, the libraries remain to be a reliable source of t...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
Based on evidence that games might help students get more engaged in my online class, I decided to o...
International audienceToday, access to daily news is easier than ever. Online misinformation is incr...
A didactic approach to teaching database research skills has proven to be dreadfully dull and ineffe...
The Reading Game is a question and answer game designed to engage learners in the content of their c...
Games have been designed and developed not just for entertainment but also for many other purposes i...
The focus of games has broadened beyond entertainment purposes to serve as a vital tool in other are...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
At the University of Wisconsin-Oshkosh, library staff developed a game-based tool to aid in the teac...
Recently games are used not just for entertainment but also for various purposes such as education, ...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
The attached files are games and activities developed by Adam Edwards and Vanessa Hill to support te...
Much current research in the field of games-based learning demonstrates that games can be successful...
Each year, librarians at the University of Tennessee at Chattanooga revise the curriculum used in on...
In this time of disinformation and misinformation, the libraries remain to be a reliable source of t...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
Based on evidence that games might help students get more engaged in my online class, I decided to o...
International audienceToday, access to daily news is easier than ever. Online misinformation is incr...
A didactic approach to teaching database research skills has proven to be dreadfully dull and ineffe...
The Reading Game is a question and answer game designed to engage learners in the content of their c...