At the University of Wisconsin-Oshkosh, library staff developed a game-based tool to aid in the teaching of the concepts and skills associated with information literacy. Students watch a series of videos based on the ACRL standards for information literacy. After viewing the videos, students test their comprehension of a particular standard by playing a “bar-trivia” style game. Points are awarded for accuracy and speed, and scores are posted to a global leaderboard to promote friendly competition. This presentation will highlight the process behind game development, campus-wide implementation, and user and faculty response
The authors describe the point of view of the teachers for the information literacy skills of the un...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Each year, librarians at the University of Tennessee at Chattanooga revise the curriculum used in on...
At the University of Wisconsin-Oshkosh, library staff developed a game-based tool to aid in the teac...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
The attached files are games and activities developed by Adam Edwards and Vanessa Hill to support te...
Games have been designed and developed not just for entertainment but also for many other purposes i...
Much current research in the field of games-based learning demonstrates that games can be successful...
This session will explore the opportunities technology affords for incorporating game-based learning...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
The focus of games has broadened beyond entertainment purposes to serve as a vital tool in other are...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
The authors describe the point of view of the teachers for the information literacy skills of the un...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Each year, librarians at the University of Tennessee at Chattanooga revise the curriculum used in on...
At the University of Wisconsin-Oshkosh, library staff developed a game-based tool to aid in the teac...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
The attached files are games and activities developed by Adam Edwards and Vanessa Hill to support te...
Games have been designed and developed not just for entertainment but also for many other purposes i...
Much current research in the field of games-based learning demonstrates that games can be successful...
This session will explore the opportunities technology affords for incorporating game-based learning...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
The focus of games has broadened beyond entertainment purposes to serve as a vital tool in other are...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
The authors describe the point of view of the teachers for the information literacy skills of the un...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Each year, librarians at the University of Tennessee at Chattanooga revise the curriculum used in on...