Game based learning is receiving increased attention, including from the New Media Corporation’s Consortium's 2012 Horizon Report (Johnson, Adams &and Cummins, 2012), who detail it as one of their important trends in Higher Education, with a time to adoption of two to three years. Gamification is also creeping into many areas of life outside education, paving the way for its acceptance within libraries and education. For Health and Fitness, devices such as the Fitbit and Jawbone Up allow exercise- based metrics to be constantly measured, targets set, badges won and leaderboards competed in . Smartphones allow us to compete with friends byto “checking in” to locations with apps such as Foursquare. There are even openly available badge networ...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Much current research in the field of games-based learning demonstrates that games can be successful...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
This session will explore the opportunities technology affords for incorporating game-based learning...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
Game based learning and gamification have become a topic of comprehensive study and of debate, parti...
Much current research in the field of games-based learning demonstrates that games can be successful...
Think Play is just for children? Games are only for squared eyed teenagers on their consoles? No… pl...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Much current research in the field of games-based learning demonstrates that games can be successful...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
This session will explore the opportunities technology affords for incorporating game-based learning...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
In this time of disinformation and misinformation, libraries remain a reliable source of truthful an...
Digital games and gamification strategies maintain players' attention, require them to solve problem...
Game based learning and gamification have become a topic of comprehensive study and of debate, parti...
Much current research in the field of games-based learning demonstrates that games can be successful...
Think Play is just for children? Games are only for squared eyed teenagers on their consoles? No… pl...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Much current research in the field of games-based learning demonstrates that games can be successful...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...