Based on evidence that games might help students get more engaged in my online class, I decided to overcome my skepticism and road-test two information literacy games. First I tried BiblioBouts, which uses the online citation management tool Zotero to integrate gaming into a research paper assignment that is already part of the course syllabus. Students have to set up Zotero accounts and log into the game’s online platform to play and see their scoreboard; the technology requirements were too much for my class and the experiment didn’t feel successful. The following year I tried a comparatively low-tech game that students probably experienced as a regular assignment with a dash of competition thrown in. Whether or not this activity is a rea...
Researchers at the School of Information of the University of Michigan are designing, developing, an...
This presentation was given at the Innovations in Teaching and Learning Conference at Lee College in...
Gaming is a rapidly growing new medium with sales surpassing box office and music revenues. Gaming p...
Based on evidence that games might help students get more engaged in my online class, I decided to o...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
Much current research in the field of games-based learning demonstrates that games can be successful...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Objective – To determine whether playing library-related online games during information literacy in...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Objective – To determine whether playing library-related online games during information literacy in...
Each year, librarians at the University of Tennessee at Chattanooga revise the curriculum used in on...
This paper describes how college students played the web-based BiblioBouts Information Literacy (IL)...
Employing game as an educational tool facilitates teaching and learning in universities because game...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Researchers at the School of Information of the University of Michigan are designing, developing, an...
This presentation was given at the Innovations in Teaching and Learning Conference at Lee College in...
Gaming is a rapidly growing new medium with sales surpassing box office and music revenues. Gaming p...
Based on evidence that games might help students get more engaged in my online class, I decided to o...
Game based learning is receiving increased attention, including from the New Media Corporation’s Con...
Much current research in the field of games-based learning demonstrates that games can be successful...
Catching the attention of highly technologically and visually oriented students is a challenge for l...
Objective – To determine whether playing library-related online games during information literacy in...
Collectively, the world\u27s population spends about 3 billion hours a week playing video games. To ...
Game based learning is receiving increased attention, including from the New Media Corporation’s 201...
Objective – To determine whether playing library-related online games during information literacy in...
Each year, librarians at the University of Tennessee at Chattanooga revise the curriculum used in on...
This paper describes how college students played the web-based BiblioBouts Information Literacy (IL)...
Employing game as an educational tool facilitates teaching and learning in universities because game...
Games-based learning is an innovative pedagogical strategy employed at all levels of education, and ...
Researchers at the School of Information of the University of Michigan are designing, developing, an...
This presentation was given at the Innovations in Teaching and Learning Conference at Lee College in...
Gaming is a rapidly growing new medium with sales surpassing box office and music revenues. Gaming p...