This research started with the development of four preliminary videogame prototypes, these prototypes were then reflected on and synthesized into four key points used to direct the development of a final prototype focused on generating narrative play through game mechanics. This research used an action research methodology, each prototype representing one complete cycle of action research. The prototypes use an experimental game design method, and critical reflection to iterate on the design of the narrative game mechanics. The research presents a four-step approach for developing narrative play in videogames through game mechanics and shows how it has been applied to the final game prototype, it is a first step towards developing a framew...
Beginning with an analysis of design principles utilised in the computer-game medium in relation to ...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
The narrative potential of video games extends beyond thematic retellings and branching paths of aut...
This paper intends to give an overview on the conception and design of video games, based on a narra...
The implementation of interactive narrative in video games has been a challenge for game designers s...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Video games are increasingly seen as a meaningful form of art and storytelling. A common critique of...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
When setting out to create this thesis one main goal was set: To find solutions to the persistent pr...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
In this research paper composed for WRTC 200: Introduction to Studies in Writing, Rhetoric and Techn...
Beginning with an analysis of design principles utilised in the computer-game medium in relation to ...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
The narrative potential of video games extends beyond thematic retellings and branching paths of aut...
This paper intends to give an overview on the conception and design of video games, based on a narra...
The implementation of interactive narrative in video games has been a challenge for game designers s...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
Video games are increasingly seen as a meaningful form of art and storytelling. A common critique of...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
This paper claims that the spirited debates about game narratives in the game industry and academia...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
When setting out to create this thesis one main goal was set: To find solutions to the persistent pr...
In the present study a model is proposed offering a comprehensive categorization of video game narra...
In this research paper composed for WRTC 200: Introduction to Studies in Writing, Rhetoric and Techn...
Beginning with an analysis of design principles utilised in the computer-game medium in relation to ...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
The narrative potential of video games extends beyond thematic retellings and branching paths of aut...