When setting out to create this thesis one main goal was set: To find solutions to the persistent problem of the games industry with cohesion between gameplay and intended narrative. This goal was divided into a number of objectives, namely: Assemble vocabulary to use when engaging with the problem, define the titular concept, and outline an actionable framework to create narrative-and-theme-informed game design. The methods used consisted of case studies of games as both positive and negative examples of narrative-gameplay cohesion, as well as interdisciplinary research into connected sciences and arts. The former was done mainly to clearly define the titular concept, its problem areas, and edge cases. The latter was used to bolster the...
In the design of interactive media, various forms of intuitive practice come into play. It might pr...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
Stories in released games are still based largely on static and predetermined structures, despite de...
This paper discusses key narrative design challenges posed by an on-going multi-disciplinary researc...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
This research started with the development of four preliminary videogame prototypes, these prototype...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
Narratives are used to construct and deconstruct the time and space of events. In games, as in real ...
The implementation of interactive narrative in video games has been a challenge for game designers s...
Abstract. Narratives are used to construct and deconstruct the time and space of events. In games, a...
This paper claims that the spirited debates about game narratives in the game industry and academia...
The paper considers the recent academic struggle between "narratologists " and "ludol...
In this research paper composed for WRTC 200: Introduction to Studies in Writing, Rhetoric and Techn...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
In the design of interactive media, various forms of intuitive practice come into play. It might pr...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
Stories in released games are still based largely on static and predetermined structures, despite de...
This paper discusses key narrative design challenges posed by an on-going multi-disciplinary researc...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
This research started with the development of four preliminary videogame prototypes, these prototype...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
Narratives are used to construct and deconstruct the time and space of events. In games, as in real ...
The implementation of interactive narrative in video games has been a challenge for game designers s...
Abstract. Narratives are used to construct and deconstruct the time and space of events. In games, a...
This paper claims that the spirited debates about game narratives in the game industry and academia...
The paper considers the recent academic struggle between "narratologists " and "ludol...
In this research paper composed for WRTC 200: Introduction to Studies in Writing, Rhetoric and Techn...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
In the design of interactive media, various forms of intuitive practice come into play. It might pr...
With rapid innovation in computational technologies, storytelling has found a new home in interactiv...
Stories in released games are still based largely on static and predetermined structures, despite de...