In this research paper composed for WRTC 200: Introduction to Studies in Writing, Rhetoric and Technical Communication, Cappo uses industry-related articles and academic studies to demonstrate how various interactive design choices in video games serve to influence the impression players feel toward a game\u27s world and its characters. Thorough and analytical, the piece serves as a guiding example of how interactive elements of a video game can work constructively with its storytelling to create an enjoyable and immersive experience
This essay provides an overview of the different types of study that can be conducted when consideri...
If all games are understood as ultimately driven by the operation of their mechanics, then that oper...
The paper considers the recent academic struggle between "narratologists " and "ludol...
This research started with the development of four preliminary videogame prototypes, these prototype...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
Video games are increasingly seen as a meaningful form of art and storytelling. A common critique of...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This thesis details a design process that generates a synthesis between active-driven game-play and ...
This thesis details a design process that generates a synthesis between active-driven game-play and ...
This thesis details a design process that generates a synthesis between active-driven game-play and ...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
When setting out to create this thesis one main goal was set: To find solutions to the persistent pr...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
The implementation of interactive narrative in video games has been a challenge for game designers s...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
This essay provides an overview of the different types of study that can be conducted when consideri...
If all games are understood as ultimately driven by the operation of their mechanics, then that oper...
The paper considers the recent academic struggle between "narratologists " and "ludol...
This research started with the development of four preliminary videogame prototypes, these prototype...
"This thesis is presented in partial fulfilment of the requirements of the degree of Master of Resea...
Video games are increasingly seen as a meaningful form of art and storytelling. A common critique of...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This thesis details a design process that generates a synthesis between active-driven game-play and ...
This thesis details a design process that generates a synthesis between active-driven game-play and ...
This thesis details a design process that generates a synthesis between active-driven game-play and ...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
When setting out to create this thesis one main goal was set: To find solutions to the persistent pr...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
The implementation of interactive narrative in video games has been a challenge for game designers s...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
This essay provides an overview of the different types of study that can be conducted when consideri...
If all games are understood as ultimately driven by the operation of their mechanics, then that oper...
The paper considers the recent academic struggle between "narratologists " and "ludol...