Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral, written, musical, visual –but also interactive, spatial, environmental– narration are found merged together in different ways creating 'elsewheres' capable of telling stories and generating experiences in ways that other media are hardly able to replicate. Visual and graphical elements can provide great narrative potentials in videogames as they take part in the wider process of meaning and narrative conveyment, both shaping countless possible scenarios and helping players to make sense of them.This contribution addresses the narrative potential of visual elements in videogames by merging the perspectives of game studies and semiotics. The ...