Every video game has a distinct visual style however the functions of visual style in game graphics have rarely been investigated in terms of medium-specific design decisions. This thesis suggests that visual style in a video game shapes players’ gaming experience in terms of three salient dimensions: narrative pleasure, ludic challenge, and aesthetic reward. The thesis first develops a context based on the fields of aesthetics, art history, visual psychology, narrative studies and new media studies. Next it builds an analytical framework with two visual styles categories containing six separate modes. This research uses examples drawn from 29 games to illustrate and to instantiate the categories and the modes. The application of this ...
In the context of graphic styles, the specific characterization will induce the sensed value experie...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
This research article explores the relationship between art and science in the creation of video gam...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
With a recent rise in popularity (and controversy) of challenging games, many have attempted to emul...
Despite the increasing importance of video games in both cultural and commercial aspects, typically ...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
This thesis is based on a detailed analysis of various topics related to the question of whether vid...
The role of visual design in educational games is not only for beauty, but also for critical motivat...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
This project analyzes and discusses the different types of narrative present throughout various form...
In the context of graphic styles, the specific characterization will induce the sensed value experie...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
This research article explores the relationship between art and science in the creation of video gam...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Videogame is a unique and, at the same time, widely diversified medium. The typical elements of oral...
With a recent rise in popularity (and controversy) of challenging games, many have attempted to emul...
Despite the increasing importance of video games in both cultural and commercial aspects, typically ...
The visual style in a game is an aspect of user experience that is often neglected in user experienc...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
This thesis is based on a detailed analysis of various topics related to the question of whether vid...
The role of visual design in educational games is not only for beauty, but also for critical motivat...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
This project analyzes and discusses the different types of narrative present throughout various form...
In the context of graphic styles, the specific characterization will induce the sensed value experie...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...