In the design of interactive media, various forms of intuitive practice come into play. It might prove tempting to use templates and strong narrative structures from film, instead of developing the narrative directly for interactive media, leading to a move towards computer implementation too swiftly. The narrative bridging method focuses on the initial design phase, in which the conceptual modeling takes place. The purpose is to provide designers with a non-intrusive method that aids the design without interfering with creativity. The method supports the sentient construction of digital games with a narrative, with the ultimate goal of enhancing the player’s experience. A prototype test served as a first evaluation, and two games...
This paper seeks to explain the creative project created to apply design thinking techniques to nar...
A presentation discussing the nature of narrative design for video games, with a case study providin...
This paper claims that the spirited debates about game narratives in the game industry and academia...
In the design of interactive media, various forms of intuitive practice come into play. It might pr...
In recent years, game narrative has emerged as an area for novel game concepts and as a strategy to ...
When setting out to create this thesis one main goal was set: To find solutions to the persistent pr...
This research started with the development of four preliminary videogame prototypes, these prototype...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...
This thesis examines the phenomenon of the player switching between story experience and game flow i...
This paper discusses a design methodology for developing interactive storytelling projects based on ...
Narrativity in videogames is a complex subject. Most titles prefer delivering traditional narrative...
Interactive narrative presents an opportunity to create inviting experiences that challenge readers ...
This paper seeks to explain the creative project created to apply design thinking techniques to nar...
A presentation discussing the nature of narrative design for video games, with a case study providin...
This paper claims that the spirited debates about game narratives in the game industry and academia...
In the design of interactive media, various forms of intuitive practice come into play. It might pr...
In recent years, game narrative has emerged as an area for novel game concepts and as a strategy to ...
When setting out to create this thesis one main goal was set: To find solutions to the persistent pr...
This research started with the development of four preliminary videogame prototypes, these prototype...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
The commercial games industry is struggling to find a form of narrative for single-player story-base...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also...
This thesis examines the phenomenon of the player switching between story experience and game flow i...
This paper discusses a design methodology for developing interactive storytelling projects based on ...
Narrativity in videogames is a complex subject. Most titles prefer delivering traditional narrative...
Interactive narrative presents an opportunity to create inviting experiences that challenge readers ...
This paper seeks to explain the creative project created to apply design thinking techniques to nar...
A presentation discussing the nature of narrative design for video games, with a case study providin...
This paper claims that the spirited debates about game narratives in the game industry and academia...