This thesis examines the phenomenon of the player switching between story experience and game flow in the process of gameplay. It considers whether and how the design of the interface can reduce player oscillation between the enjoyment of story and the pleasurable flow of effective gameplay. The research argues that the awareness of oscillation can be reduced through the incorporation of narrative content and sensibility into the design of game interfaces; a number of narrativization design strategies are identified to support the argument. Using the research method of case studies, this thesis studies several game examples that utilize the identified design strategies to achieve unique gaming experiences, reducing the awareness of oscillat...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
This project analyzes and discusses the different types of narrative present throughout various form...
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...
This presentation will discuss how the narratives within video games create a better gaming experien...
In narrative-driven games, the story is an essential part of the gameplay, and understanding the sto...
In narrative-driven games, the story is an essential part of the gameplay, and understanding the sto...
This research examines the interactive narrative in computer gaming. It outlines issues to do with i...
In narrative-driven games, the story is an essential part of the gameplay, and understanding the sto...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This research started with the development of four preliminary videogame prototypes, these prototype...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
This project analyzes and discusses the different types of narrative present throughout various form...
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...
This presentation will discuss how the narratives within video games create a better gaming experien...
In narrative-driven games, the story is an essential part of the gameplay, and understanding the sto...
In narrative-driven games, the story is an essential part of the gameplay, and understanding the sto...
This research examines the interactive narrative in computer gaming. It outlines issues to do with i...
In narrative-driven games, the story is an essential part of the gameplay, and understanding the sto...
This paper proposes a concept of narrative as the design of an immersive simulation to be experience...
This paper examines the relationship of narrative to computer games from a design perspective. Over ...
Narrative design combines game design and game writing. It uses the mechanics of game design to cr...
This paper intends to give an overview on the conception and design of video games, based on a narra...
This research started with the development of four preliminary videogame prototypes, these prototype...
The thesis aimed to research the connection between narrative immersion and the willingness of video...
This thesis compares the different concepts of game narrative and traditional narrative, and aims to...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
This project analyzes and discusses the different types of narrative present throughout various form...
1 Abstract: This thesis is focused on researching options of analysis in electronic videogames, usin...