Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hierarchichal modeling system with an automatic levels of detail management for a simpler modeling with an accelerated rendering. We manage levels of detail with smooth transitions and tree optimizations speeding up visualization by an order of magnitude, which allows an interactive editing of the shapes
Implicit surfaces have long been used for a myriad of tasks in computer graphics, including modeling...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivisio...
International audienceRecent research has demonstrated the effectiveness of complex skeletal primiti...
International audienceRecent work has shown that implicit modeling using levels of details (LODs) is...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
International audienceWe present a modeling technique to enhance implicit surfaces with procedural g...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...
A novel method of hierarchical implicit modeling is presented, in which an implicit object is modele...
This paper presents DigitalSculpture, an interactive sculpting framework founded upon iso-surfaces e...
Modeling with skeleton is an attractive alternative to "control points" usually placed outside a sha...
Modeling with skeleton is an attractive alternative to "control points" usually placed outside a sha...
We show in this thesis that it is possible to very efficiently use implicit surfaces with skeletons ...
Implicit surfaces have long been used for a myriad of tasks in computer graphics, including modeling...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivisio...
International audienceRecent research has demonstrated the effectiveness of complex skeletal primiti...
International audienceRecent work has shown that implicit modeling using levels of details (LODs) is...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
International audienceWe present a modeling technique to enhance implicit surfaces with procedural g...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...
A novel method of hierarchical implicit modeling is presented, in which an implicit object is modele...
This paper presents DigitalSculpture, an interactive sculpting framework founded upon iso-surfaces e...
Modeling with skeleton is an attractive alternative to "control points" usually placed outside a sha...
Modeling with skeleton is an attractive alternative to "control points" usually placed outside a sha...
We show in this thesis that it is possible to very efficiently use implicit surfaces with skeletons ...
Implicit surfaces have long been used for a myriad of tasks in computer graphics, including modeling...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...