Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hierarchichal modeling system with an automatic levels of detail management for a simpler modeling with an accelerated rendering. We manage levels of detail with smooth transitions and tree optimizations speeding up visualization by an order of magnitude, which allows an interactive editing of the shapes
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
We present a shape representation, the {\em multi-level partition of unity} implicit surface, that a...
Treating an implicit surface as a gradient system allows theorems from catastrophe theory to describ...
International audienceRecent research has demonstrated the effectiveness of complex skeletal primiti...
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivisio...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
International audienceRecent work has shown that implicit modeling using levels of details (LODs) is...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
A novel method of hierarchical implicit modeling is presented, in which an implicit object is modele...
This paper presents DigitalSculpture, an interactive sculpting framework founded upon iso-surfaces e...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...
We discuss the polygonization and rendering of implicit surfaces through the adaptive subdivision of...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
International audienceWe present a modeling technique to enhance implicit surfaces with procedural g...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
We present a shape representation, the {\em multi-level partition of unity} implicit surface, that a...
Treating an implicit surface as a gradient system allows theorems from catastrophe theory to describ...
International audienceRecent research has demonstrated the effectiveness of complex skeletal primiti...
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivisio...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
International audienceRecent work has shown that implicit modeling using levels of details (LODs) is...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
A novel method of hierarchical implicit modeling is presented, in which an implicit object is modele...
This paper presents DigitalSculpture, an interactive sculpting framework founded upon iso-surfaces e...
International audienceInteractive implicit modelling with complex skeletons was recently improved wi...
We discuss the polygonization and rendering of implicit surfaces through the adaptive subdivision of...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
International audienceWe present a modeling technique to enhance implicit surfaces with procedural g...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
We discuss the polygonisation and rendering of implicit surfaces through the adaptive subdivision of...
We present a shape representation, the {\em multi-level partition of unity} implicit surface, that a...
Treating an implicit surface as a gradient system allows theorems from catastrophe theory to describ...