This paper presents DigitalSculpture, an interactive sculpting framework founded upon iso-surfaces extracted from recursively subdivided, 3D irregular grids. Our unique implicit sur-face model arises from an interpolatory, volumetric subdivision scheme that is C 1 continu-ous across the domains defined by arbitrary 3D irregular grids. We assign scalar coefficients and color to each control vertex and allow these quantities to participate in the volumetric subdivision of irregular grids. In the subdivision limit, a virtual sculpture is obtained by extracting the zero-level from the volumetric, scalar field defined over the irregular grid. This novel shape geometry extends concepts from solid modeling, recursive subdivision, and implicit surf...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
The creation of believable and endearing characters in computer graphics presents a number of techni...
We present a shape representation, the {\em multi-level partition of unity} implicit surface, that a...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-b...
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivisio...
International audienceRecent research has demonstrated the effectiveness of complex skeletal primiti...
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implici...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically- ...
The main impediments to the widespread use of implicit surfaces for geometric modeling are multiple ...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
The creation of believable and endearing characters in computer graphics presents a number of techni...
We present a shape representation, the {\em multi-level partition of unity} implicit surface, that a...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
International audienceTo remain an attractive model, skeleton-based implicit surfaces have to allow ...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically-b...
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivisio...
International audienceRecent research has demonstrated the effectiveness of complex skeletal primiti...
We introduce new techniques for modelling with interpolating implicit surfaces. This form of implici...
In this paper, we present a novel approach for a tighter integration of 3D modeling and physically- ...
The main impediments to the widespread use of implicit surfaces for geometric modeling are multiple ...
Implicit modeling eases the design and animation of complex objects; however, it does not solve the ...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
The creation of believable and endearing characters in computer graphics presents a number of techni...
We present a shape representation, the {\em multi-level partition of unity} implicit surface, that a...