We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in order to meet two conflicting goals: ease of use and fine-grained shape control. For the excellent control, low-poly modeling is still the method of choice for creating high-quality 3D models, e.g., in the games industry. However, direct mesh editing can be very tedious and time consuming. Our idea is to include also stroke-based techniques for rapidly modeling regular surface parts. We propose a simple and efficient algorithm for converting a 2D stroke to a control polygon suitable for Catmull/Clark subdivision surfaces. We have realized a small but reasonably rich set of interactive modeling tools to assess the expressiveness of stroke-based ...
The creation of believable and endearing characters in computer graphics presents a number of techni...
We present a sketching interface for modeling shapes de-fined by large sets of points. Our system su...
This paper describes a sketch-based method for augmenting geometric meshes with variable-scale sharp...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
The main roadblock that has limited the usage of subdivision surfaces in computer-aided design (CAD)...
In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
The creation of believable and endearing characters in computer graphics presents a number of techni...
The main roadblock that has limited the usage of subdivision surfaces in computer-aided design (CAD)...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
In recent times, subdivision surfaces have been considered a powerful representation for shape desig...
In this paper we describe a method for creating sharp features and trim regions on multiresolution s...
The creation of believable and endearing characters in computer graphics presents a number of techni...
We present a sketching interface for modeling shapes de-fined by large sets of points. Our system su...
This paper describes a sketch-based method for augmenting geometric meshes with variable-scale sharp...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
We describe a 3D modeling system that combines subdivision surfaces with sketch-based modeling in or...
In geometric modeling, we always want our geometric model to looks as realistic as the real world. I...
The main roadblock that has limited the usage of subdivision surfaces in computer-aided design (CAD)...
In this paper, we propose a sketch-based editable polycube mapping method that, given a general mesh...
Surfaces play an important role in three-dimensional computer aided geometric design (CAGD). Flat fa...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
The creation of believable and endearing characters in computer graphics presents a number of techni...
The main roadblock that has limited the usage of subdivision surfaces in computer-aided design (CAD)...
We present methods for synthesizing 3D shape features on subdivision surfaces using multi-scale proc...
In recent times, subdivision surfaces have been considered a powerful representation for shape desig...
In this paper we describe a method for creating sharp features and trim regions on multiresolution s...
The creation of believable and endearing characters in computer graphics presents a number of techni...
We present a sketching interface for modeling shapes de-fined by large sets of points. Our system su...
This paper describes a sketch-based method for augmenting geometric meshes with variable-scale sharp...