Graphics systems use many advanced techniques that enable to model and visualize a virtual scene with varying level of realism. Unfortunately, rendering algorithms significantly differ in the way how they process a virtual scene. Concrete implementations therefore usually lead to monolithic solutions. In this paper we propose the concept of a component-based scene graph, i.e. an independent scene graph, which can be used by many rendering strategies simultaneously and, moreover, which can be easily replaced with another implementation
International audienceWe present a generic architecture which enables the loading of several 3D form...
A scene graph API designed for tightly-coupled distributed 3D graphics is presented. When augmented ...
The problem posed to the authors concerns SketchaWorld, a terrain modeling framework that allows use...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
Abstract A large number of rendering and graphics applications developed in research and industry ar...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
We present a scene graph architecture that features and supports parallelism at multiple levels. Hie...
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for ...
ii Interactive display of three-dimensional geometry has become increasingly popular over the past d...
Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any availa...
Virtual reality is created by tricking the brain by displaying a single scene on a two-dimensional p...
Todays Virtual Environment frameworks use scene graphs to represent virtual worlds. We believe that ...
International audienceWe present a generic architecture which enables the loading of several 3D form...
A scene graph API designed for tightly-coupled distributed 3D graphics is presented. When augmented ...
The problem posed to the authors concerns SketchaWorld, a terrain modeling framework that allows use...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
Abstract A large number of rendering and graphics applications developed in research and industry ar...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
With the increasing capabilities of hardware for 3D graphics and network, 3D multi-user environments...
We present a scene graph architecture that features and supports parallelism at multiple levels. Hie...
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for ...
ii Interactive display of three-dimensional geometry has become increasingly popular over the past d...
Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any availa...
Virtual reality is created by tricking the brain by displaying a single scene on a two-dimensional p...
Todays Virtual Environment frameworks use scene graphs to represent virtual worlds. We believe that ...
International audienceWe present a generic architecture which enables the loading of several 3D form...
A scene graph API designed for tightly-coupled distributed 3D graphics is presented. When augmented ...
The problem posed to the authors concerns SketchaWorld, a terrain modeling framework that allows use...