We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to allow, with minimal effort, independently designed applications to share component functionality; and for multiple users to share applications designed for single users. This paper reports on the SGAB design for transparently conjoining different applications by unifying the state information contained in their scene graphs. SGAB monitors and maps changes in the local scene graph of one application to a neutral scene graph representation (NSG), distributes the NSG changes over the network to remote peer applications, and then maps the NSG changes to the local...
: Atlas, a platform for developing distributed applications by splitting them into several collabora...
This paper presents results from a preliminary study of a system called Ubiquitous Graphics – a co-l...
This thesis makes several primary and secondary contributions to the area of Collaborative Computing...
While there are now many examples of successful collaborative mixed reality applications, each appli...
Distributed Open Inventor is an extension to the popular Open Inventor toolkit for interactive 3D gr...
This paper focuses on the distributed architecture of the collaborative three-dimensional user inter...
This paper exhibits the use of existing software bus technology in interconnecting Virtual-Reality E...
International audienceWe present a generic architecture which enables the loading of several 3D form...
Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any availa...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
This thesis presents the design and implementation of Distributed OpenSceneGraph. Distributed OpenSc...
A scene graph API designed for tightly-coupled distributed 3D graphics is presented. When augmented ...
When working collaboratively with others, it is often difficult to bring existing applications into ...
Distributed scene graphs are important in virtual reality, both in collaborative virtual environment...
The paper considers two design patterns enabling to extend automatically a virtual prototyping appli...
: Atlas, a platform for developing distributed applications by splitting them into several collabora...
This paper presents results from a preliminary study of a system called Ubiquitous Graphics – a co-l...
This thesis makes several primary and secondary contributions to the area of Collaborative Computing...
While there are now many examples of successful collaborative mixed reality applications, each appli...
Distributed Open Inventor is an extension to the popular Open Inventor toolkit for interactive 3D gr...
This paper focuses on the distributed architecture of the collaborative three-dimensional user inter...
This paper exhibits the use of existing software bus technology in interconnecting Virtual-Reality E...
International audienceWe present a generic architecture which enables the loading of several 3D form...
Figure 1: Our architecture allows the loading of any 3D graphics format simultaneously in any availa...
Graphics systems use many advanced techniques that enable to model and visualize a virtual scene wit...
This thesis presents the design and implementation of Distributed OpenSceneGraph. Distributed OpenSc...
A scene graph API designed for tightly-coupled distributed 3D graphics is presented. When augmented ...
When working collaboratively with others, it is often difficult to bring existing applications into ...
Distributed scene graphs are important in virtual reality, both in collaborative virtual environment...
The paper considers two design patterns enabling to extend automatically a virtual prototyping appli...
: Atlas, a platform for developing distributed applications by splitting them into several collabora...
This paper presents results from a preliminary study of a system called Ubiquitous Graphics – a co-l...
This thesis makes several primary and secondary contributions to the area of Collaborative Computing...