The problem posed to the authors concerns SketchaWorld, a terrain modeling framework that allows users to easily construct virtual worlds by means of sketching. Until now, the developers of SketchaWorld have focused on procedural content generation and have left its visual presentation largely untouched. The authors have been tasked to develop a rendering system that improves the visual realism in SketchaWorld. SketchaWorld organizes its world content in a scene graph, using the graphics toolkit OpenSceneGraph. A scene graph is a data structure in the form of an acyclic directed graph, for organizing objects in the world. The scene graph is both traversed to update the logic of all objects, as well as to render these objects. The rendering ...
Because of the increasing detail and size of virtual worlds, designers are more and more urged to co...
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D model...
This work presents a method of virtual terrain sketching using polygons where each polygon represent...
Procedural modelling is an attractive alternative to cut down the costs of manual content creation f...
Procedural modelling is an attractive alternative to cut down the costs of manual content creation f...
With the ever increasing costs of manual content creation for 3D virtual worlds, the potential of ge...
Because of the increasing detail and size of virtual worlds, designers are more and more urged to co...
In the context of virtual reality applications such as games, films and training exercises, the virt...
The paper describes challenges identified while developing browser embedded 3D landscape rendering a...
Over the centuries artists and illustrators have developed techniques to effectively convey visual i...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
this paper, we propose a rendering system that is designed around these two problems. We do not clai...
In Virtual Reality(VR), virtual worlds are mainly created by computer graphics, which is not complet...
ii Interactive display of three-dimensional geometry has become increasingly popular over the past d...
Because of the increasing detail and size of virtual worlds, designers are more and more urged to co...
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D model...
This work presents a method of virtual terrain sketching using polygons where each polygon represent...
Procedural modelling is an attractive alternative to cut down the costs of manual content creation f...
Procedural modelling is an attractive alternative to cut down the costs of manual content creation f...
With the ever increasing costs of manual content creation for 3D virtual worlds, the potential of ge...
Because of the increasing detail and size of virtual worlds, designers are more and more urged to co...
In the context of virtual reality applications such as games, films and training exercises, the virt...
The paper describes challenges identified while developing browser embedded 3D landscape rendering a...
Over the centuries artists and illustrators have developed techniques to effectively convey visual i...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
This work covers the problems of scene graph systems. Currently used systems like Open Inventor or O...
this paper, we propose a rendering system that is designed around these two problems. We do not clai...
In Virtual Reality(VR), virtual worlds are mainly created by computer graphics, which is not complet...
ii Interactive display of three-dimensional geometry has become increasingly popular over the past d...
Because of the increasing detail and size of virtual worlds, designers are more and more urged to co...
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D model...
This work presents a method of virtual terrain sketching using polygons where each polygon represent...