We consider the integration of creative approaches to problem solving into pervasive games is a natural extension of play for creative thinking – one that can innovatively drive technology-led changes to the facilitation of creative thinking and pose a new genre in serious gaming for learning. This paper presents an initial proposal of a new model of creative game-base learning (CGBL), which emerged through mapping of established characteristics of climates that encourage creativity and innovation to characteristics of effective serious games
Creativity has been widely studied across various disciplines such as psychology and education from ...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...
This paper, summarises the Creative Learning with Serious Games workshop that took place in the Fun ...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
This paper gains a better understanding of how gameplay activities facilitate the creative learning ...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
This paper presents a research started in 2010 with the aim of fostering the creativity of teachers ...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Research into games in education most frequently expresses itself in the form of noting that games i...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Creativity plays an important part in design and problem-solving. While the role of play has enjoyed...
Developing complex problem-solving is crucial to deal with the uncertainty, unpredictability and con...
This workshop investigates the mechanisms for behaviour change and influence, focusing on the defini...
Algorithms are more and more pervading our everyday life: from automatic checkouts in supermarkets a...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...
This paper, summarises the Creative Learning with Serious Games workshop that took place in the Fun ...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
This paper gains a better understanding of how gameplay activities facilitate the creative learning ...
Introduction: Gamification is the use of game mechanisms in non-gaming contexts in order to increase...
This paper presents a research started in 2010 with the aim of fostering the creativity of teachers ...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Research into games in education most frequently expresses itself in the form of noting that games i...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Creativity plays an important part in design and problem-solving. While the role of play has enjoyed...
Developing complex problem-solving is crucial to deal with the uncertainty, unpredictability and con...
This workshop investigates the mechanisms for behaviour change and influence, focusing on the defini...
Algorithms are more and more pervading our everyday life: from automatic checkouts in supermarkets a...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Design/methodology/approach: A case study on the creation, development and utilisation of educationa...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...