Developing complex problem-solving is crucial to deal with the uncertainty, unpredictability and continuous changes that permeate and dynamise our complex world. Accordingly, complex problem-solving skills should be a central focus in modern learning. This requires specific learning environments suitable to promote and motivate holistic engagement (heads, hands, hearts) in meaningful complex problem scenarios. These needs defeat educational paradigms centred on reductionist approaches to problem-solving and the physical boundaries of traditional classrooms. Serious games have the potentialities to address these needs by: i) engaging players in meaningful problem-solving processes set in simulated complex environments; ii) promoting the cogn...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Following a design-based research framework, this article reports two empirical studies with an educ...
Developing complex problem-solving skills and attitudes to survive and thrive in our uncertain and u...
It is an essential prerequisite to design for motivation in game-based learning applications, tools ...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Problem solving is one of the most essential skills for individuals to be successful at their daily ...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
This paper focuses on the relationships between complex problems, sense-making, and exploration. We ...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
In Game Based Learning (GBL) environments addition, players act and see how the system responds, whi...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Following a design-based research framework, this article reports two empirical studies with an educ...
Developing complex problem-solving skills and attitudes to survive and thrive in our uncertain and u...
It is an essential prerequisite to design for motivation in game-based learning applications, tools ...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
Problem solving is one of the most essential skills for individuals to be successful at their daily ...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
In this paper, we will introduce the Game Enhanced learning Model (GEM), which describes a range of ...
Although there is a consensus on the instructional potential of Serious Games (SGs), there is still ...
This paper focuses on the relationships between complex problems, sense-making, and exploration. We ...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
In Game Based Learning (GBL) environments addition, players act and see how the system responds, whi...
This paper will communicate preliminary findings from applied research exploring how to ensure that ...
This dissertation focused on evaluating game-based learning in prevocational education. Though many ...
Following a design-based research framework, this article reports two empirical studies with an educ...