Creativity plays an important part in design and problem-solving. While the role of play has enjoyed a great deal of attention in the study of both creativity and problem-solving alike, the overlap between games and the creative problem-solving process has not enjoyed much scholarly attention. This dissertation therefore focuses on exploring the overlap between games and the creative problem-solving process. This exploration seeks to enhance the manner in which the role and function of gameplay within the creative problem-solving process is understood. This study is approached from the viewpoint of a thorough literature review and synthesises insights from design discourse, creativity studies and game design literature. Firstly, this study ...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
In order to understand what a game is and how to design good games, we need to understand the player...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
This paper describes a design framework intended to conceptually map the influence that game design ...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThis paper describes a desi...
The use of games as part of the design process has been extensively explored in much of the current ...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...
Product designers often take it upon them selves to define environments, problems, and solutions for...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
This paper gains a better understanding of how gameplay activities facilitate the creative learning ...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
This paper describes a behaviour analysis designed to measure the creative potential of computer gam...
The article provides insights into the creative approach to innovation. It shows ways how to encoura...
This paper is a case study that chronicles the development process of Aha! The Game and explores com...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
In order to understand what a game is and how to design good games, we need to understand the player...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...
This paper describes a design framework intended to conceptually map the influence that game design ...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThis paper describes a desi...
The use of games as part of the design process has been extensively explored in much of the current ...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...
Product designers often take it upon them selves to define environments, problems, and solutions for...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Design research has increasingly taken an interest in inviting users and other stakeholders to contr...
This paper gains a better understanding of how gameplay activities facilitate the creative learning ...
can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ri...
This paper describes a behaviour analysis designed to measure the creative potential of computer gam...
The article provides insights into the creative approach to innovation. It shows ways how to encoura...
This paper is a case study that chronicles the development process of Aha! The Game and explores com...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
In order to understand what a game is and how to design good games, we need to understand the player...
This is an ongoing effort to make design learning fun and constructive. The process of designing, in...