Part 1: Digital Games and Interactive EntertainmentInternational audienceThis paper describes a design framework intended to conceptually map the influence that game design has on the creative activity people engage in during gameplay. The framework builds on behavioral and verbal analysis of people playing puzzle games. The analysis was designed to better understand the extent to which gameplay activities within different games facilitate creative problem solving. We have used an expert review process to evaluate these games in terms of their game design elements and have taken a cognitive action approach to this process to investigate how particular elements produce the potential for creative activity. This paper proposes guidelines that ...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
This study explores the idea of video games where the players are not just allowed to express themse...
Serious design of digital games is aiming at impact. Humans players may be affected by experiences i...
This paper describes a design framework intended to conceptually map the influence that game design ...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...
This paper describes a behaviour analysis designed to measure the creative potential of computer gam...
Part 7: Player ExperienceInternational audienceThis paper describes a method for measuring the creat...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Creativity plays an important part in design and problem-solving. While the role of play has enjoyed...
Creativity has been widely studied across various disciplines such as psychology and education from ...
This paper gains a better understanding of how gameplay activities facilitate the creative learning ...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Game design is a very important part of the game development process. Creation of game content, brin...
Game designers effectively design the experiences that players encounter when using a game (or gamif...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
This study explores the idea of video games where the players are not just allowed to express themse...
Serious design of digital games is aiming at impact. Humans players may be affected by experiences i...
This paper describes a design framework intended to conceptually map the influence that game design ...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...
This paper describes a behaviour analysis designed to measure the creative potential of computer gam...
Part 7: Player ExperienceInternational audienceThis paper describes a method for measuring the creat...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Creativity plays an important part in design and problem-solving. While the role of play has enjoyed...
Creativity has been widely studied across various disciplines such as psychology and education from ...
This paper gains a better understanding of how gameplay activities facilitate the creative learning ...
Research has indicated that computer games can be innovative and powerful tools for education. Indee...
Game design is a very important part of the game development process. Creation of game content, brin...
Game designers effectively design the experiences that players encounter when using a game (or gamif...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
This study explores the idea of video games where the players are not just allowed to express themse...
Serious design of digital games is aiming at impact. Humans players may be affected by experiences i...