This paper describes a behaviour analysis designed to measure the creative potential of computer game activities. The research approach applies a behavioural and verbal protocol to analyze the factors that influence the creative processes used by people as they play computer games from the puzzle genre. Creative components are measured by examining task motivation as well as domain-relevant and creativity-relevant skills factors. This paper focuses on how three puzzle games embody activity that might facilitate creative processes. The findings show that game playing activities significantly impact upon creative potential of computer games
The current research programme represents a rst step in the psychological analysis of on-line game p...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
Part 7: Player ExperienceInternational audienceThis paper describes a method for measuring the creat...
This paper describes a design framework intended to conceptually map the influence that game design ...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThis paper describes a desi...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...
The effects of videogame play is a growing research field in the recent decades, however, little is ...
The present research explores and examines positive affect, which varies in approach motivational in...
Most psychological studies concerning the learning effects of video games have focused on action vid...
Creativity has been widely studied across various disciplines such as psychology and education from ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
This paper gains a better understanding of how gameplay activities facilitate the creative learning ...
It is said that playing video games might make people more creative. There is some evidence of an as...
This study is an extension of an experiment conducted by Oei & Patterson (2013), which found a signi...
The current research programme represents a rst step in the psychological analysis of on-line game p...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
Part 7: Player ExperienceInternational audienceThis paper describes a method for measuring the creat...
This paper describes a design framework intended to conceptually map the influence that game design ...
Part 1: Digital Games and Interactive EntertainmentInternational audienceThis paper describes a desi...
This thesis is an analyzing creative processes that can be fostered through computer gaming. Outcome...
The effects of videogame play is a growing research field in the recent decades, however, little is ...
The present research explores and examines positive affect, which varies in approach motivational in...
Most psychological studies concerning the learning effects of video games have focused on action vid...
Creativity has been widely studied across various disciplines such as psychology and education from ...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
This paper gains a better understanding of how gameplay activities facilitate the creative learning ...
It is said that playing video games might make people more creative. There is some evidence of an as...
This study is an extension of an experiment conducted by Oei & Patterson (2013), which found a signi...
The current research programme represents a rst step in the psychological analysis of on-line game p...
Currently little is known about how creativity is expressed in digital entertainment games or what s...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...