Most psychological studies concerning the learning effects of video games have focused on action video games. These popular games emphasize quick-paced combat, narratives, player agency, and problem solving. Although many studies have focused on aggression or visual-spatial cognition effects from the quick-paced combat, the problem-solving aspects have been largely ignored. The present study seeks to expand the existing literature on video game effects by focusing on a rarely-tested outcome: creative production. As a game with few rules and a high amount of player freedom, Minecraft exemplifies a game that fosters players’ abilities for creative expression. This experimental study compares the effect of playing Minecraft on creativity measu...
Part 7: Player ExperienceInternational audienceThis paper describes a method for measuring the creat...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Video game research in the recent decades suggests a causal relationship between video game experien...
The purpose of this experiment was to determine whether playing Minecraft actually makes you more cr...
It is said that playing video games might make people more creative. There is some evidence of an as...
The aim of this research is find out the effects of minecraft videogames on creativity. Eight underg...
The effects of videogame play is a growing research field in the recent decades, however, little is ...
This paper describes a behaviour analysis designed to measure the creative potential of computer gam...
This study is an extension of an experiment conducted by Oei & Patterson (2013), which found a signi...
Literature indicates that the United States has fallen behind other countries in the world in terms ...
What is the relationship between videogames and creativity? Whether or not they are art (and some of...
With recent growing attention to the potential benefits of educational games, Minecraft has emerged ...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
Objective: This study was designed to examine possible new aspects of creative activity related to v...
The eruption of ICTs in our society posed the question of how to integrate technology into education...
Part 7: Player ExperienceInternational audienceThis paper describes a method for measuring the creat...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Video game research in the recent decades suggests a causal relationship between video game experien...
The purpose of this experiment was to determine whether playing Minecraft actually makes you more cr...
It is said that playing video games might make people more creative. There is some evidence of an as...
The aim of this research is find out the effects of minecraft videogames on creativity. Eight underg...
The effects of videogame play is a growing research field in the recent decades, however, little is ...
This paper describes a behaviour analysis designed to measure the creative potential of computer gam...
This study is an extension of an experiment conducted by Oei & Patterson (2013), which found a signi...
Literature indicates that the United States has fallen behind other countries in the world in terms ...
What is the relationship between videogames and creativity? Whether or not they are art (and some of...
With recent growing attention to the potential benefits of educational games, Minecraft has emerged ...
Creativity and game-based learning have long been under heated discussions and studies. In order to ...
Objective: This study was designed to examine possible new aspects of creative activity related to v...
The eruption of ICTs in our society posed the question of how to integrate technology into education...
Part 7: Player ExperienceInternational audienceThis paper describes a method for measuring the creat...
Creativity has been widely studied across various disciplines such as psychology and education from ...
Video game research in the recent decades suggests a causal relationship between video game experien...