MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2015Serious games have the potential to add value to the teaching and learning environment but are currently not used to its full potential in the Computer Science class. Many reasons why serious games are not used are debated in the literature and a particular problem identified from the literature is that educators find it difficult to select appropriate serious games for use in the classroom environment. The research philosophy adopted for this study included the Critical Social Theory paradigm and action research as the research method. The five phases of the action research process, namely diagnosing, action planning, action taking, evaluating and specifying learning ...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
This research introduces a conceptual framework for the design of serious games and uses the Technol...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2015Although the software devel...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
The main purpose of serious games is to train or educate. The use of serious games in class has the ...
Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learni...
The role and importance of serious computer games in contemporary educational practice is presented ...
This study focuses on computer games in the subject of social science and aims to examine what view ...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
Employing game as an educational tool facilitates teaching and learning in universities because game...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
This literature review examines the use of digital games also known as serious games in a school set...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
This research introduces a conceptual framework for the design of serious games and uses the Technol...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2015Although the software devel...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
The main purpose of serious games is to train or educate. The use of serious games in class has the ...
Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learni...
The role and importance of serious computer games in contemporary educational practice is presented ...
This study focuses on computer games in the subject of social science and aims to examine what view ...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
Employing game as an educational tool facilitates teaching and learning in universities because game...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Recent developments in the field of education have led to a renewed interest in teaching methodologi...
This literature review examines the use of digital games also known as serious games in a school set...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
peer-reviewedOur objective was to investigate computer games to assess their educational potential. ...
This research introduces a conceptual framework for the design of serious games and uses the Technol...