This literature review examines the use of digital games also known as serious games in a school setting to determine the benefits of games on preparing students for using 21st century skills. Studies on using serious games from the last 12 years were analyzed and evaluated. The review explores different genres of serious games. It examines benefits of serious games including social interaction, collaboration, and complex thinking skills, as well as their disadvantages The review also identifies game characteristics that support best practices in education. Serious games are a vital tool to teach students many skills needed for the future
Although serious games are well established in gaming culture, they are rarely focused on as an obje...
Employing game as an educational tool facilitates teaching and learning in universities because game...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
The introductory part of this article will focus on defining the methodological characteristics of t...
With our ever-changing technological world, schools need to incorporate more engaging learning activ...
This paper discusses the current situation regarding games as pedagogical tools, more specifically, ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
It seems necessary to review the literature to explore the effectiveness of serious games in educati...
This review addresses the potential of serious video games and the benefits that serious video games...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learni...
This paper describes some of the tensions around serious games in education by considering how serio...
Although serious games are well established in gaming culture, they are rarely focused on as an obje...
Employing game as an educational tool facilitates teaching and learning in universities because game...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
The introductory part of this article will focus on defining the methodological characteristics of t...
With our ever-changing technological world, schools need to incorporate more engaging learning activ...
This paper discusses the current situation regarding games as pedagogical tools, more specifically, ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
It seems necessary to review the literature to explore the effectiveness of serious games in educati...
This review addresses the potential of serious video games and the benefits that serious video games...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learni...
This paper describes some of the tensions around serious games in education by considering how serio...
Although serious games are well established in gaming culture, they are rarely focused on as an obje...
Employing game as an educational tool facilitates teaching and learning in universities because game...
The field of education is constantly evolving, and digital technology in the classroom is commonplac...