The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In this project work students have to use their knowledge in the field of didactics and computer science to develop games. The developed game is tested and evaluated in schools in the framework of their practical training. The results of the evaluation can help students improve their games and verify to which extent specified learning goals have been ach...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
International audienceVideo games are part of our culture like TV, movies, and books. We believe tha...
This bachelor’s thesis deals with serious games or, more precisely, with digital games that are inte...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
Much work has done on teaching Computer Science by having students program games, but little has bee...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2015Serious games have the pote...
There has been significant recent interest in computer games in University and College curricula as ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Diploma thesis "Serious games and their possible use in teaching and learning" describes the so-call...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learni...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
International audienceVideo games are part of our culture like TV, movies, and books. We believe tha...
This bachelor’s thesis deals with serious games or, more precisely, with digital games that are inte...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
In this work we’ve been focusing on how to adjust educational computer games in order to make them s...
Much work has done on teaching Computer Science by having students program games, but little has bee...
MSc (Computer Science)--North-West University, Vaal Triangle Campus, 2015Serious games have the pote...
There has been significant recent interest in computer games in University and College curricula as ...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
International audienceInnovation in technology together with evolution in pedagogical approaches is ...
Diploma thesis "Serious games and their possible use in teaching and learning" describes the so-call...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
The aim of this paper was to investigate models to select serious games for use in the computer scie...
Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learni...
Educators have long used digital games as platforms for teaching. Games have several qualities that ...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
International audienceVideo games are part of our culture like TV, movies, and books. We believe tha...
This bachelor’s thesis deals with serious games or, more precisely, with digital games that are inte...